You can create a release to package software, along with release notes and links to binary files, for other people to use. Learn more about releases in our docs.
Feel free to submit pull requests! I can't get enough of code reviewing.
Starting with the new specification, OpenGL ES 3.2 aims to bring another step forward in mobile graphics capabilities and quality by absorbing Google’s Android Extension Pack (AEP) functionality into ...
Ryan is a tech/science writer, skeptic, lover of all things electronic, and Android fan. In his spare time he reads golden-age sci-fi and sleeps, but rarely at the same time. His wife tolerates him as ...
In the recently concluded Apps Hackathon, DevTech teams worked on different cloud and mobile based projects of their choice. The DevTech team in India chose to work on an image edge detection web ...
When developing an Android* application, you usually need to test, optimize, and debug on many different platforms. While basically every hardware and chip manufacturer provides a set of custom tools ...
At the moment, there is no easy way to test Vulkan versus OpenGL ES 3.1 on Android. My go to 3D engine Unreal Engine does not support the Android-24 API, so while Vulkan is technically supported, I ...