Exports all Empty, Mesh and Armature objects in the current scene except those in excluded collections. The full hierarchy is properly preserved and exported, including local positions and rotations.
• Firstly select the model/object you want to export. • Then go to file – export – select “.fbx” • A new window will get opened. • Now find the folder where you will export model/object. • There go to ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results