News
Whether you're brand new to the world of traditional RPGs or a pen-and-paper veteran, knowing how to make a great RPG character is a valuable skill, and one that doesn't come easy. Sitting down to ...
Swift showed how one game character — a melee warrior — is made, from initial concept art, through animation, to writing, voice-over, combat design, audio and special effects.
Phase-Functioned Neural Networks for Character Control is a fundamentally new way of handling character animation that will be presented at the ACM's upcoming SIGGRAPH conference this summer.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results