Now it will parent the object based on the bone's center, and the geometric center of each object. It's done this way to avoid some errors triggered by the former method (bone's head vs object origin) ...
Open Blender and import your Sims 4 rig. Switch to Object Mode and select the Sims 4 armature. Go to the Scripting tab in Blender's interface. Copy (everything, including blank lines) and paste the ...