ニュース
Sooner or later Unity Developers will want to reference a Scene from script, so they can load it at runtime using the SceneManager. We can store a string of the scene's path (as the SceneAsset ...
A SceneReference wrapper class that uses ISerializationCallbackReceiver and a custom PropertyDrawerto provide safe, user-friendly scene references in scripts. Sooner or later Unity Developers will ...
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