This project is a procedural terrain generation system designed for voxel-based environments. It utilizes FastNoiseLite to generate Perlin and simplex noise maps for terrain features such as ...
This is a repository for the final project and dissertation I developed for my BSc in Computer Science. As it has been a while since this was graded, I thought it would be interesting to show the code ...
Abstract: This paper aims to discuss existing approaches to procedural terrain generation for games. This will include both the many functions that are used to generate 'noise' (something that has ...
Unknown Worlds Entertainment reckon they've hit on a new genre with Subnautica. As far as we know it's a machine made up of RPG mechanics, creation tools, submarines ...
Abstract: Procedural terrain generation is becoming more widespread with numerous applications in different domains, like video games, movies, and simulations. As the need for content size, quantity, ...
SAN FRANCISCO—At the Game Developers Conference Monday, Roblox rolled out a new set of AI tools designed to let the company's millions of player-creators create usable game code and in-game 2D ...
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