The online gaming platform, which is particularly popular with children, wants to use facial recognition to determine the age of its players in future.
“Right now, about 2.5% of the video game market is flowing through ‘Roblox,’” Baszucki said. “For people out there that don't know about ‘Roblox,’ it's a place where all of the games on the platform ...
At least 10 lawsuits concerning exploited children have been filed against Roblox in less than two months, some of which ...