Microsoft said Wednesday that it’s working to remove one of the frustrating headaches for PC gamers: the need to compile shaders. Microsoft said that it will release an AgilitySDK in September to ...
In context: Shader compilation has long been one of PC gaming's biggest headaches. It's the invisible process behind the stunning graphics and effects that make modern games shine, but it often comes ...
Microsoft has a fix for long shader compilation wait times. The system is called Advanced Shader Delivery, and it's being ...
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