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Movement & collision is done through the use of 2D components: The Walls, Exit, Player, Enemy, & Food prefabs all contain Collider2D components. Player & Enemy both use Rigidbody2D.MovePosition() for ...
Movement & collision is done through the use of 2D components: The Walls, Exit, Player, Enemy, & Food prefabs all contain Collider2D components. Player & Enemy both use Rigidbody2D.MovePosition() for ...