A primitive is a three-dimensional geometric object formed by polygons and is used as a predefined object in different development software. Within Unity, Maya or Blender, we can find other primitives ...
The unity standard shader does not have a specular highlight term when baking lightmaps (even with directional lightmaps, but it only shades the diffuse term). As a result when a light source is baked ...
LOS ANGELES--(BUSINESS WIRE)--Acclaim Lighting, a leader in innovative and advanced lighting technology, introduces Unity™ S1. Unity S1 is an advanced outdoor-rated floodlight featuring Acclaim’s ...
ਉਹ ਨਤੀਜੇ ਜੋ ਤੁਹਾਡੇ ਲਈ ਗੈਰ-ਪਹੁੰਚਣਯੋਗ ਹੋ ਸਕਦੇ ਹਨ ਇਸ ਸਮੇਂ ਦਿਖਾਏ ਜਾ ਰਹੇ ਹਨ।
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