News
An exercise to test the feasibility of using Unity Shader Graph (and custom function nodes) to generate per particle animation curves for Visual Effect Graph. This started as a conversation with ...
Note: For the Profiling and Debug panels to work, the Visual Effect Graph window needs to be attached to a GameObject that has a Visual Effect component. For details on how to attach a GameObject to ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results