When switching to WebGL platform, .wav AudioClip importations (which require conversion to AAC) fail, logging errors like this to the console in the Unity editor: ffmpeg -i "Temp/fsbankcache ...
Use ToAudioClip method for loading wav file / bytes. Loads .wav (PCM uncompressed) files at 8,16,24 and 32 bits and converts data to Unity's AudioClip. public AudioSource audioSource; // hook up with ...
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