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Please do not submit pull requests with new features or core library changes. Instead, please file an issue first for discussion. For bugs, I prefer detailed bug reports over pull requests. The Box2D ...
A high-performance 2D physics engine built with Rust and wgpu, leveraging GPU compute shaders for massive parallel processing of physics simulations. The engine uses a sophisticated spatial ...
FarseerPhysics, a new 2D physics engine for XNA, has just been released. The open-source engine works on both PC and Xbox 360, and also works with Microsoft’s Silverlight browser-based multimedia ...
Google today announced the release of LiquidFun 1.1, an update to the open-sourced 2D physics engine originally released last December. New in today’s release is browser support and this allows games ...
[This feature was published in the October 2013 edition of Develop magazine, which is available through your browser and on iPad] What is it? A new set of 2D-focused tools and workflows for the Unity ...
Unity, the increasingly popular “build once, deploy anywhere” 3D game engine, is going 2D. At the company’s UNITE conference in Vancouver this morning, CEO David Helgason announced three things: ...
Dart, Google‘s JavaScript replacement might not be released or even complete yet, but Google is already busy porting popular libraries and toolkits to it. Box2D is a popular 2D physics engine library ...
Unity has finally added integrated support for developing 2D games with the availability of version 4.3 of its toolset. Unity’s cross-platform development tools can be used to simultaneously create ...
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