Ok, so I'm using open GL to graph functions in 3D, and I've decided to use spline interpolation or another similar technique to lower the number of polys I need and to make the graph look nicer. Can ...
It's common for camera FOV (in 3D) or zoom (in 2D) to be dynamic in a game. For instance, racing games often increase FOV when the vehicle is moving quickly or when boost is used. Likewise, top-down ...
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