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Technology clearly plays a role in delivering knowledge and activity-based learning at scale, across the widest possible audience. Computer-based adaptive learning is a cornerstone of the solution.
Guided by the Boundary Activity based Learning (BABL) principle, mobile technology-supported inquiry learning activities were implemented in a primary four science class in Hong Kong Kong.
Philipp Strack, director of the Computer Science and Economics interdepartmental degree program, talks about how the program bridges these critical fields.
While computer science courses can help students with learning disabilities see themselves in careers in the field, they are still underrepresented. A team of researchers explores why.
The purpose of this study is to review empirical research articles regarding game-based science learning (GBSL) published from 2000 to 2011. Thirty-one articles were identified through the Web of ...
The Indrani Balan Science Activity Centre (SAC) at IISER took a lead to create basic activity-based videos on science and mathematics that is keeping students engaged and providing them with a ...
EdTech Awards recognize Prodigy Learning for transforming computer science education with its Coding in Minecraft credential program. Celebrating its 15th year, the US-based EdTech Awards are the ...
In the recent past, activity based learning has emerged as a potential model for the development of a child's brain. Franchisors can help children achieve their goals by opting for this model.