In-development for use in an unannounced game, this system optimizes force calculations at scale for things like wind and river simulations. In Unity, rigidbody mass distribution is uniform across the ...
在FixedUpdate方法中,每帧都会对物体施加重力,并根据物体在水中的位置计算浮力。如果物体低于水面高度(waveHeight ...