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Among Android L's many, many features is one that will set game developers' hearts aflutter – support for the recently announced OpenGL ES 3.1. This is the cross-platform rendering API used in many ...
When developing an Android* application, you usually need to test, optimize, and debug on many different platforms. While basically every hardware and chip manufacturer provides a set of custom tools ...
3DMark, one of the industry’s leading gaming benchmark companies, has just released a new graphics benchmark for Android devices named Sling Shot, which tests your device against a range of OpenGL ES ...
The next generation processor war is definitely on, we’ve already had a look at the promising big.LITTLE A53/A57 combination, and now its Qualcomm’s turn to hint at what it has up its sleeve for the ...
This morning, the Khronos group announced some big advances in the OpenGL ecosystem. Including the fact that Android L integrates OpenGL ES 3.1 with AES. This is a big deal as these are all 3D ...
Khronos Group's new OpenGL 3.0 software will raise mobile 3D-graphics quality, leading to better-looking zombies on our iPhone or Android tablets.
Speaking at SIGGRAPH 2012, a yearly computer graphics convention featuring some of the most prominent names in the business, Khronos unveiled updates for several key OpenGL properties including the ...
If you’ve looked into GPU-accelerated machine learning projects, you’re certainly familiar with NVIDIA’s CUDA architecture. It also follows that you’ve checked the prices online, and know how ...
OpenGL ES 3.1 released, bringing GPU compute to mobile chips Compute shaders are the big new feature of the mobile-oriented 3D API.