Nuacht

Welcome to Game and Graphics Programing for iOS and Android using OpenGLES v2.0 To be able to recompile the book tutorials, exercises and the GFX 3D Engine make sure that you have properly installed ...
My attempt to port every NeHe classic OpenGL tutorial to OpenGL ES 2 for Android NDK Feel free to submit pull requests! I can't get enough of code reviewing.
The Khronos Group has announced its new OpenGL ES 3.2 mobile API and more details about its upcoming cross-platform Vulkan graphics API.
Among Android L's many, many features is one that will set game developers' hearts aflutter – support for the recently announced OpenGL ES 3.1.
How does Vulkan stack up to OpenGL ES 3.1 in graphics and performance? In this article we run multiple tests to determine a winner.
OpenGL ES does not have tessellation shaders yet, but Intel’s Bay Trail platform now has an extension that would allow for the use of tessellation shaders in OpenGL ES 3.0.
This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation.By batch-rendering multiple versions of the same mesh, instanced rendering can help ...
This morning, the Khronos group announced some big advances in the OpenGL ecosystem. Including the fact that Android L integrates OpenGL ES 3.1 with AES.
For example, Android 2.0 was released in October of 2009, but it was the NDK r3 update in March of 2010 that added support for OpenGL ES 2.0, independently of a specific Android release, yet ...
Technical challenges and proposed solutions are presented in detail. Using three OpenGL ES Android benchmarks, preliminary experiments show some use cases of the proposed simulation framework for ...