ColorChangeWhenComplete : If sprite is loaded, they appears smoothly. AutomaticLoad : When this object enables, Load automatically. LoadInRuntime : Use this object with SpriteTexturePool. This creates ...
A tool to export animations into textures to be played on the GPU via a shader. Unity's skinned mesh renderer adjusts vertices on the CPU which is quite intensive for animation, this bakes animations ...
Neth Nom, an animator who has worked at Pixar, Rhythm & Hues, Sony, and Disney, is behind a new cg short film called Sonder that has adopted the Unity game engine for rendering. Nom shares a few ...
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