We will begin by discussing the basic steps to render am actor/player sprite behind the background layer. In GBS3, actors can be made up of multiple component sprites and frames of animations. We will ...
One of the goals of all animators (especially the lazy ones like me) is to have the opportunity to reuse pieces of animation. It allows you to save a lot of time if you can insert some portions of ...
Traditional animation requires animators to draw 24 frames, known as cels, to fill each second of finished film. Even when you factor in the common practice of duplicating cels so they could be used ...