元々Blenderで水面を表現する方法として簡易的にShader Node内のBumpかDisplacementに頼るという方法がある(Noise TextureやVoronoi Textureと組み合わせる手法)。 BumpとDisplacementはBumpが簡易的で擬似的な法線マッピングであるのに対しDisplacementはもっと現実的な計算であり ...
Autodetection of what needs to be baked by connected inputs Manual selection for texture channels bake almost all Principled BSDF (and more) inputs (Color, Metallic, Roughness, etc.) to image textures ...
I'm using Ucupaint 2.2.0 on Blender 4.4.0 on a Linux system. It's a pretty neat addon, but I'm having issues when baking. I have several curves going through a geometry nodes that turns them into ...