For anyone working in the computer graphics industry, understanding how to use Blender’s new geometry nodes tools to manipulate and generate 3D geometry in a node-based workflow is an essential skill.
If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few ...
SpaghetMeNot releases normalMagic 1.0 for Blender, a toolkit of 16 modifiers that give artists complete control over mesh normals. With features like Surface Insert, Boolean Pro, Smooth Normals, and ...
Reallusion updates its free Blender Auto Setup plugin, improving rigging, shader setup, and character import workflows for Character Creator 4 and iClone. The updated plugin introduces a refined ...
ProcGenMod is a procedural modeling node-based system which utilises Blender and its Python API to create a visual programming environment for artists and developers. Heavily inspired by Side-FX ...
In this project, I designed and developed two unique anime-style characters named Amshani and Hina using Blender. This endeavor challenged my modeling, texturing, and rigging skills, while also ...
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