This is a Blender add-on that adds a custom render engine. It is at the moment very basic but it can already display GLSL shaders like raymarching signed distance field fractals as seen in ShaderToy.
You can use any 3D model or texture formats supported by Blender (natively or using addons). But those assets must be optimal enough to have good performance in Myou Engine. To have optimized assets ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results