This repository contains a .blend file of two prototyping rigged meshes that should be importable in Unity and Unreal, with a few sample animations. I did not use Riggify for this because it provides ...
I am looking to use SMPLx to generate 3D pose estimation from 2D monocular video. However, I want to modify the anatomy of the SMPL meshes (e.g. make arms longer than a human's would be, make knee to ...