The issue with rigging hands for Godot is that OpenXR specifies the bone axes to have Z as the bones longitudinal axes (the axis between the head and tail). Blender's bone axes, however, use Y for the ...
The next version of the open source 3D modelling software Blender, being released late next month as version 2.83, will include a number of new features, tweaks, and enhancements. One of the most ...
This is a simple example of how to view a stereoscopic 360 degree equirectangular image in Godot using OpenXR. The stereoscopic effect is achieved by providing a combined left/right image, in ...
BEAVERTON, Ore.--(BUSINESS WIRE)--Today, The Khronos ® Group, an open consortium of industry-leading companies creating graphics and compute interoperability standards, announces multiple conformant ...
SAN FRANCISCO--(BUSINESS WIRE)--Game Developer Conference – Today, The Khronos ® Group, an open consortium of leading hardware and software companies creating advanced acceleration standards, ...
April 15, 2024 – The Khronos Group, an open consortium of industry-leading companies creating advanced interoperability standards for 3D graphics and augmented, virtual and mixed reality (AR/VR/MR – ...
The Khronos Group has announced the ratification and public release of the OpenXR 0.90 provisional specification for royalty-free standards related to augmented reality (AR) and virtual reality VR ...
"OpenXR seeks to simplify AR/VR software development, enabling applications to reach a wider array of hardware platforms without having to port or re-write their code and subsequently allowing ...
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