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This project creates a character animation rig using a script that automatically applies Inverse Kinematic constraints on specified bones of a human Metarig from Blender's Rigify Add-On, effectively ...
Fork this repository. When that process has completed, make sure that the top of the repository reads [your username]/Exercise-5-6-Rigging-and-Animation. Edit the LICENSE and replace BL-MSCH-C220 with ...
We won’t teach you Blender here, because there are thousands of great Blender tutorials online. You want to focus on animation, and the Humane Rigging series is particularly recommended.