So I'm taking a computer graphics course in openGL right now, and for the first lab we are to among other things implement three line drawing routines. First off a normal DDA algorithm, that's easy..
I am looking for something like Xiaolin Wu's line algorithm except with 3D input and 3D output. The output would not be projected onto a 2D surface; it would be a 3rd order tensor. Might someone be ...
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