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Classes, structs, and records are fundamental concepts in C# programming. Each is a different kind of type, with different features, capabilities, and limitations. To make matters more confusing ...
So, I've been working on a game as a personal hobby using C# paired with the XNA framework, and was running into problems with a class I had created. The following code is a test case I had ...
If Person was a Class, then both the pers and pers2 variables would point at the same object and updating pers2.Name would also update pers.Name. However, because they're Structs, pers2 gets its own ...
It should be noted that unlike classes, you cannot have field initializers for non-static fields in structs. Hence, statements like the following in a struct are not valid.
The difference between Structs and Classes isn't about data vs. code: it's about what happens when you move the data around. And sometimes you want a Struct, not a Class. Many times, when you create a ...
Also his struct declaration doesn't include the ISerializable interface which looks somewhat tricky to implement.<BR><BR>Catfish if you find a better way in safe code i'd love to know about it.
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