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Recently, I started doing my project, however, I forced with the fact that Godot can't handle input via signals. The developer, usually, handles input from the keyboard and mouse via if-statements in ...
For this project, I wanted to create an easily reusable and useful tool that I could implement into future projects. With these prerequisites I decided to build an easily deployable Input Layer, ...
Take advantage of lambda expressions in C# to add flexibility and power to the anonymous methods in your application.
One of the event handlers is trivial and I see how I can simply use the same function over and over. The other two, perform similar simple operations, but require an input.
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