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This is a C# OpenGL engine designed to demonstrate 2D rendering, including support for GUI windows. The engine is lightweight and provides a simple framework to experiment with OpenGL rendering and ...
Abstract: The OpenGL geometry pipeline lighting stage requires raising a number in the range [0,1] to a power between [1,128] to compute specular reflections and spotlights. The result need only be ...
Abstract: The quality of endoscopic images is inevitably affected by varying degrees of specular reflections, which increases diagnostic difficulty. Although various methods for detecting and removing ...