A socket is defined as the endpoint of a two-way communication between two processes running over a network. Inter-process communication can be achieved using sockets. After a connection between the ...
The current implementation of maxHttpBufferSize only validates message size on the server side. When a client sends a payload larger than this limit, the server closes the connection, often without a ...
I currently have a websocket server setup with the WebRTCWebSocketPeer, and it works great when using the html file from the WebRtcSendAudio example project. However, I'm trying to create a C# console ...