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Why are you creating your own graphics object? You should be using (and not disposing) the one handed to you in the PaintEventArgs of the overrided OnPaint event.
I'm trying to implement a flicker-free graph control in C#.Here's a rather cut-down version:public class Graph : System.Windows.Forms.PictureBox{ private Graphics graphDC; private Graphics ...
一部の結果でアクセス不可の可能性があるため、非表示になっています。
アクセス不可の結果を表示する