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Simplifying Character Animation Unreal Engine 5.4 introduces a suite of tools designed to streamline the character animation process. Modular control rigs provide pre-built frameworks that ...
The built-in animation toolset has received a significant upgrade, enabling faster and more intuitive character rigging and animation creation directly within the engine.
In a Nanite overview video, Epic said that the tech doesn't currently support non-rigid deformation and world position offset, an Unreal Engine function used for ambient animations like grass swaying.
At the end of the creation process, the designer's creation in MetaHuman can be imported straight into the Unreal Engine via Quixel Bridge, with full animation rigging being provided through Maya.
Epic Games has released a new app for iOS that can be used to capture and stream high-quality facial animations in real-time from your iPhone directly onto characters in Unreal Engine.
Using the iPhone's front-facing camera and TrueDepth sensors, Live Link Face can stream an actor's facial animations directly into Unreal in real-time.