Dither transparency is an effect which renders all pixels of your object using opaque rendering techniques (such as writing to the depth buffer so that other obscured objects can be culled), but using ...
Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to ...
A primitive is a three-dimensional geometric object formed by polygons and is used as a predefined object in different development software. Within Unity, Maya or Blender, we can find other primitives ...
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