This section defines the project's structure and where to find data, scripts, etc. For practical instructions on using the project, go to How to Use. Finally ...
Motion Matching Animator_SO - asset which represent animation state machine controller (like mecanim animation controller) Native Motion Group - asset which represent one or more animations. This ...
In this in-depth tutorial, Mixamo will guide you through creating a functional scene with root motion and will use several animation methods with Mecanim. This tutorial will also focus on the theory ...
This week, I attended the Unite Europe conference in Amsterdam, where more than 1,400 current and aspiring game developers gathered to see the latest tools and innovations from Unity, the company ...
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