Chess960 seems to hold special appeal for chess programmers. Because the placement of pieces is random, computers rely on lightning-fast processing, without retrieving archives of past moves from a ...
As computers get better at chess, their games look more human. Their moves seem more connected to known strategic plans, and when they aren’t, the logic can still often be discerned by experts. But ...
Some grandmasters have lamented that computers take the creativity out of chess, but their concern for the future of the game is off the mark. An excessive use of computers undeniably dulls a player's ...
In the second part of a short series on what we can learn from high-powered computer programmes, Dhanajay Khadilkar looks at the way human chess players are changing their strategies, because of the ...
Battle of the 1990s Remember the two tournaments, Garry Kasparov versus Deep Blue? Surely you do. Those 1996 and 1997 events were the most publicized chess games of our time, save for the Cold War ...
The Deep Blue supercomputer was a chess computer developed by IBM. The project began at Carnegie Mellon University with chess computers Hitech, Chiptest, and Deep Thought that used advances in custom ...
It's almost 18 years since IBM's Deep Blue famously beat Garry Kasparov at chess, becoming the first computer to defeat a human world champion. Since then, as you can probably imagine, computers have ...
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