mmp/pbrt-v3 The renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys. mitsuba-renderer/mitsuba ...
3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing ...
New software techniques make lighting in computer-generated images look more realistic for use in video games, extended reality, and scientific visualization tools. Researchers at Dartmouth, in ...
Theory and implementation of fundamental techniques for 3D rasterization. Topics include: linear algebra geometry, 3D camera motion, model and mesh construction, mathematical 3D animation, and ...
Aims This paper describes a novel test of colour vision using a standard personal computer, which is simple and reliable to perform. Results The mean results from individuals with normal colour vision ...