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Creating the John Wick-inspired mocap for SPINE - and why Unreal Engine 5 isn't always best
Creating animation for video games has become reliant on motion capture, bit SPINE developer Nekki has gone further than most, having created its own app, called Cascadeur. This adds to a workflow ...
The recent State of Unreal presentation showcased the myriad of impressive games being built in Epic’s cutting-edge engine, including the near photo-realistic cinematic trailer for Marvel 1943: Rise ...
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