When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
Sheridan Center for Teaching and Learning. One tool that can tap into these strengths while supporting engagement and well-being is video games. “Video games also play a role there,” Schmidt explained ...
Ready, player one: Virtual learning is here to stay — and it’s leveling up how kids learn in the classroom. Matthew Schmidt of the University of Georgia is working to enhance virtual learning tools ...
Forbes contributors publish independent expert analyses and insights. Dr. Legatt explores the intersection of education, AI, and leadership. As a former admissions officer and college consultant, I’ve ...
Shahneila Saeed is head of education at Digital Schoolhouse which wants to engage the next generation of pupils in the ...
South Africa stands at a pivotal moment, with the gaming industry emerging as a powerful engine for economic growth. As ...
Digital portfolios, already widespread in many professions, are also increasingly popular in K-12 schools. In the past decade, backlash against standardized testing has helped spur states and ...
PARIS, France, September 5, 2025 (EZ Newswire) -- NetDragon Websoft Holdings Limited, opens new tab (“NetDragon” or the “Company”; Hong Kong stock exchange:0777), a global leader in building internet ...