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The secondary goal is to run Windows Direct3D 10/11 games on Linux using Wine." See, the bit there that caught my eye was the reference to Direct3D.
Wine 3.0 implements a number of key features from Direct3D 10 and 11, the Windows graphics API for apps targeting Windows 8 and above.
OpenGL 4.0 brought feature parity with Direct3D 11's new features—in particular, compute shaders and tessellation—and with 4.1, the Khronos Group claims that it is surpassing the functionality ...
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