This is the DirectX SDK's Direct3D 11 tutorial series updated to use the Windows 10 SDK without any dependencies on legacy DirectX SDK content. These are tutorials for writing Win32 desktop DirectX 11 ...
The Direct3D 11 programmable pipeline is designed for generating graphics for realtime gaming applications. This section describes the Direct3D 11 programmable pipeline. The following diagram shows ...
In a somewhat unusual technical/promotional blog entry called "Raising the Bar with Direct3D", Microsoft has released some additional details on the version of Direct3D for Xbox One, along with ...
Wine 3.0 is now available to help you run Windows applications and games on Linux, macOS, and BSD systems. Wine -- or 'Wine is Not an Emulator' -- is a compatibility layer that implements the Windows ...
Developer Ethan Lee yesterday announced the release of FNA 24.08, bringing with it preparation for the upcoming release of SDL 3 and a fun addition of Direct3D 11 support on Linux thanks to DXVK. What ...
At GDC the Khronos Group announced not one but two new OpenGL specifications. The headline release, OpenGL 4, includes a raft of new features bringing OpenGL in line with Microsoft's Direct3D ...
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