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This is the DirectX SDK's Direct3D 11 tutorial series updated to use the Windows 10 SDK without any dependencies on legacy DirectX SDK content. These are tutorials for writing Win32 desktop DirectX 11 ...
This is a 17 page tutorial on how to setup DirectX, create an object, render vertices, and render 3D Geometry. The final sample program is a multi-color triangle rotating over the y-axis. This ...
D8VK translates Direct3D 8 to Vulkan, just like DXVK for Direct3D 9 / 10 / 11 and VKD3D-Proton for Direct3D 12 used with Wine and Proton on Linux and Steam Deck. Fantastic to see the progress on this.
Following on from the rather large DXVK 2.5 update a week ago, a smaller bug-fix release is out now for the Direct3D to Vulkan translation layer used by Proton. The projects works with Direct3D 8/9/10 ...
With little fanfare, Valve has published the source to ToGL, a translation layer to support a subset of the Direct3D 9 API on OpenGL systems. ToGL is a component of the company's Source 3D engine.
Wine 3.0 is now available to help you run Windows applications and games on Linux, macOS, and BSD systems. Wine -- or 'Wine is Not an Emulator' -- is a compatibility layer that implements the Windows ...
Just four and a half months after releasing the OpenGL 4 specification, the Khronos Group has released the final version of the OpenGL 4.1 specification. OpenGL 4.0 brought feature parity with ...
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