This is the DirectX SDK's Direct3D 11 tutorial series updated to use the Windows 10 SDK without any dependencies on legacy DirectX SDK content. These are tutorials for writing Win32 desktop DirectX 11 ...
Part 1 covers and explains Direct3D objects and how to use them. If you tried my DDraw Tutorial you'll love this one. Please leave some feedback good or bad, and if you like it or dislike votes are ...
With little fanfare, Valve has published the source to ToGL, a translation layer to support a subset of the Direct3D 9 API on OpenGL systems. ToGL is a component of the company's Source 3D engine.
Another big release of DXVK, the Vulkan-based implementation of Direct3D for Linux with Wine / Proton, has arrived. Version 2.4 expands the Direct3D support to version 8 now thanks to D8VK. So this ...
At GDC the Khronos Group announced not one but two new OpenGL specifications. The headline release, OpenGL 4, includes a raft of new features bringing OpenGL in line with Microsoft's Direct3D ...
Wine 3.0 is now available to help you run Windows applications and games on Linux, macOS, and BSD systems. Wine -- or 'Wine is Not an Emulator' -- is a compatibility layer that implements the Windows ...
Sommige resultaten zijn verborgen omdat ze mogelijk niet toegankelijk zijn voor u.
Niet-toegankelijke resultaten weergeven