No Man’s Sky Engine Programmer Martin Griffiths revealed the game will be taking advantage of the PlayStation 5 Pro and says the mid-generation console "absolutely rocks." PlayStation 5 Pro released ...
DOOM Eternal hit 400 FPS during testing, could run at 1,000 FPS, according to lead engine programmer
DOOM Eternal "could hit a thousand frames per second," according to id Software's lead engine programmer. DOOM Eternal ran at 400 frames per second in internal testing on custom hardware. The id 7 ...
The PS5 Pro is set to enhance several games when it launches in November. One such game is No Man’s Sky. The console upgrade’s advanced ray tracing, larger GPU, and AI upscaling aims to provide the ...
The PS5 Pro has set tongues wagging in the development world, with Martin Griffiths, who serves at No Man’s Sky studio Hello Games as engine programmer, heaping praise on the high-end console, ...
Square Enix’s Business Division 2, the division behind Final Fantasy XV and its ever-expanding universe, is recruiting game engine programmers to help work on their new game engine. The job is mostly ...
Concrete Genie developer PixelOpus is hiring a principle graphics programmer and senior engine programmer to work on an “exciting new PlayStation 5 title,” the studio announced. Each job listing notes ...
A foundational game programmer Corrinne Yu who had been working for Microsoft since 2008 has quit Microsoft Studios to join Naughty Dog, the developers of Uncharted and The Last of Us – says her ...
Just drop in a magic “chip” and your car or truck suddenly takes on NASCAR-like qualities ─ able to accelerate quicker or even achieve better gas mileage. Sounds easy, doesn’t it? Too good to be true?
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