This is a program in which you enter two points components as X and Y, then calculates it's line equation. First instantiate an object from Method class to be able to use the methods, then call the ...
The straight line through two points will have an equation in the form \(y = mx + c\). Then, we can find the value of \(c\), the \(y\)-intercept, by substituting the coordinates of one point into the ...
The straight line through two points will have an equation in the form \(y = mx + c\). We can find the value of \(m\), the gradient of the line, by forming a right-angled triangle using the ...
In this case both the slope and the y intercept are known and the equation can be written directly. For example if the slope is -2 and the y intercept is (0,6), then the equation is In this case the ...
If you've ever looked at the curve of a hill, the cables of a suspension bridge or the arc of a coastline and wondered, "I wonder what function would fit that line?" -- congratulations, you're a nerd.