Implementation of an AVL tree using pointers, including rebalancing delete, and memory management. Binary trees have O(log n) performance. Usage: objects are void* pointers and can be any type of ...
class Main { // Node class for AVL tree static class Node { int data; Node left; Node right; int height; Node(int data) { this.data = data; this.left = null; this.right = null; this.height = 1; // New ...