CodeZine BOOKS(コードジン・ブックス)は、CodeZineの連載からカットアップした、開発現場の課題解決に役立つ書籍シリーズです。 行列やベクトルは、数値計算や三次元CGには欠かせないものです。高性能が求められる数値計算の場合には『PCとスパコンの ...
Building the perfect hand cart isn’t easy, but this solo dev is working hard to make sure Train Goes Right delivers ...
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex stage of the process. This means dragging out our math textbooks, brushing up on a spot of linear ...
Over the years we’ve seen quite a few projects involving vector graphics, but the spaceship game created by [Mark Aren] especially caught our eye because in it he has tackled building a vector display ...
[Sprite_TM] wanted to challenge his VHDL skills, and there’s no more satisfying way of doing this than making something that will be playable when you’re done. He decided to try his hand at creating a ...