I have an idea for a new control scheme for gamepads that I'd like to try out, and I'd like to make it work with any commercial game. So I need to figure out if it's possible to spoof or somehow ...
Is your feature request related to a problem? Currently all gamepads are able to navigate the debug overlay - which is useful, but a game may want to enable and disable that themselves. A function to ...
However, the driver packages install the APIs that users need and controllers are automatically assigned to the one that they use. Here, we will discuss how both the input methods are different and ...
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