At first, I thought Godot doesn't use raw input, so I used GDExtension + SDL3 to create a raw input reader myself (I want to separate which key from which kb). Create a worker thread (both std::thread ...
Godot v4.5.stable - Android 15 (SDK 35 build V.R4T3.1f022f1-11e3c-11e41) - Single-window, 1 monitor - OpenGL ES 3 (Compatibility) - Adreno (TM) 830 - (8 threads) After coding for some minutes the ...
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