This project is my attempt at recreating Jasper Flick's (Catlike Coding) Hex Map tutorial for Godot v4.3 engine. It follows CatLike Coding's tutorial up to Tutorial #4 Irregularity. This project uses ...
Setup your tileset with hexagon shaped tiles (TileSet.TileShape.TILE_SHAPE_HEXAGON) Select your TileMapLayer node and change its type to HexagonTileMapLayer (Optional) If you need pathfinding, create ...
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