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Yet another implementation of a bridge. Yet this one tries to keep things simple. The user decides exactly what gets exported from DAZ and imported in Blender (and how). This bridge just copies ...
I tried to export my mesh object with a single material, with UDIM tiles, on Blender 3.6, to GLB as well as GLTF, I got a bunch of things I cannot understand in the console for my efforts and no ...
Introduction 00:30 Create Proximity Vertex group 01:51 Geometry Nodes 05:04 Make part of an object transparent 06:36 Make objects chaotically arranged 08:05 Final Hope it is useful to you Thanks for ...